Quote:
Originally Posted by SteveHale
I have an innate trait that actually causes a target in need of a heal to explode when I get within 10.1 km. They can be just fine the entire time it takes me to respawn and travel 60km but that last .1 km is like I catch the trip wire and they self destruct.
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I have this problem as well.
I'll be within 9.98 and they'll blow up, sending all my heals to myself when I didn't need them.