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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57
07-14-2011, 04:07 AM
Originally Posted by SteveHale View Post
I have an innate trait that actually causes a target in need of a heal to explode when I get within 10.1 km. They can be just fine the entire time it takes me to respawn and travel 60km but that last .1 km is like I catch the trip wire and they self destruct.

; ;
Seems every healer has that trait. I'd trade in all of my regular traits if this get removed as well.