View Single Post
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
07-14-2011, 06:21 AM
Hum... no.

This is too complex.

Enhanced Battle Cloak should be (Battle Cloak + "red flash when firing fore torpedo while cloaked") nothing else. No heals, buff or anything that the Battle Cloak doesn't already allow. The single and only thing added to battle cloak: firing forward torpedoes.

As for the suggested countermeasure from the previous post... that's a gamebreaker. Knowing that any federation ship could dumbfire a torpedo, and hit my naked hull without effort, is enough to let the Refit B'rel rust in the drydocks.

You have to remember that a Torpedo vs. a Shielded ship = marginal damage. The Enhanced Battle Cloak, as far as game balance goes, is only a tool to punish an exposed hull. For it to be effective in combat, you need teammates that will take down those shields. Any half-decent player will systematically try to regenerate his own shields if they're exposed (which is done faster than a B'rel cloaking and then firing). Any half-decent team player will try to extend shields / science team an exposed teammate.

In a 5v5 game, Starfleet players have to look for eachother. 4 Klingons will decloak and single 1 fed ship (receiving all the heals and defensive buffs). IF the player's hull is exposed, then the cloaked b'rel will go with High Yield 3 and hope that at least half the torpedoes connect with the hull.

Meanwhile, any Starfleet player (with good sensors and auxiliary power) who noticed the red flash will go ahead with a Sensor Sweep and warn his teammates (Vivox anyone ?) to focus on his target... Bye bye B'rel.

No need for a Dumbfire torpedo that will home in any cloaked vessel... that's a gamebreaker.