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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
07-14-2011, 01:17 PM
Originally Posted by Godimas View Post
The maps...
Agreed on TF style maps. Put some creative places to snipe, build turrets or ambush from and you have some interesting play styles that will come out of it. Just a simple "Capture and Hold" map would be a change. Capture the flag, defend, or a good Star Trek alternative...retake the ship. One team starts on the bridge and controls the ship and the other beams in or starts in breached area. Throw in some class environment interaction like what's been done in the missions. Engineers can reroute power from parts of the ship to give them an advantage. Science could scan for lifeforms and improve or dampen detection, and tac could activate or deactive various self defence points in the ship.

That's where I would start.