Science Carrier: Reworking a year old character.
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Join Date: Dec 2007
07-18-2011, 06:40 AM
I just got to Major General with my KDF science officer, and decided to rest the BoP, and try that big monster carrier. Normally I hate slow turning ships, but with tractor beams, tractor beam repulsors, and photonic shock, I can keep many ships in front of me long enough to unload a tricobalt torpedo. For escorts, I just strip their shields with my tetryon beams,and let by BoPs work their magic.
It's a different kind of play, but it is very satisfying..... unlike flying a lead pig in a tar pit Galaxy class.