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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
07-18-2011, 12:59 PM
Quote:
Originally Posted by Captain Data
How bout a miss factor or negative proc? Every skill has a negative proc that scales higher with damage. The more damage you have you either have a higher chance to miss your target for healing or you have a small chance the power just fails and this could go across the board. Example as a tack you hit HYT at 25% damage and you get hit with a negative proc and that launcher malfunctions for the CD. Or you are a Zombie cruiser you are at 50% health try and hit ET3 and it just fails for the cooldown. THe negative proc would be random but the chance of it happens is less with more HP like 1% and tops out at 3% at 25% or less. The only skills it would effect are captain skills due to the nature of the CDs for those skills.
Avoid randomization and powers failing. Keep it simple, reliable, predictable.