Science and Engineering powers
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Join Date: Dec 2007
07-18-2011, 03:48 PM
It wouldn't work for a lot of different reasons.
Weapon systems and BOff powers are definitely not remotely analogous. Weapons have a minimal cooldown. BOff powers, especially science and engineering powers have much longer cooldowns. That is the inherent balancing factor in them right there.
This is the same reason a miss chance on heals is absurd. Weapons miss, so what, you probably hit in the next cycle. Heal misses, and you wait 30-45s till it comes off cooldown.
Those cooldowns are also why power drain would be irrelevant in many cases. So I use CPB 3 and drain 60 power... so? That power will come back long before I can use another CPB 3, or CPB 1/2.
The idea that it should somehow impact survivability via draining power needed for heals, however is highly questionable. Afterall, weapons don't drop your shields every time you fire, so why should a science ship be forced to choose between offense and defense?
But seriously if 3 ships spam heals on one, well gee... those other three are now vulnerable aren't they? Tunnel vision is bad. But that situation would not even be affected by a power drain either.