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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
07-24-2011, 01:39 PM
Quote:
Originally Posted by hurleybird View Post
Global cool-down on team abilities should go down to 10sec for differing types (eg. engineering team puts sci team on a 10sec cooldown), but the 15 second cooldown should remain for the same type (eg. engineering team puts another engineering team onto a 15sec cooldown). That's how every other ability seems to work, strange that team powers behave differently.
I'd personally be more in favor of 10 second eng/sci team for various reasons.

Quote:
Originally Posted by Rock_Monster View Post
Tetryon, Polarons and Plasma procs need love. Phasers procs are silly good and need rebalancing.
^This. I still wonder why they didn't keep phasers as a damage reduction debuff (opposite of disruptors).

Quote:
Originally Posted by Rock_Monster View Post
sub nuc affecting weapon timers
^This too

Quote:
Originally Posted by Stromgold View Post
- Extend Shields does need some sort of penalty for the caster. It just makes sense.
Maybe the caster should absorb some of the shield damage from their teammate?

Quote:
Originally Posted by MustrumRidcully View Post
Torpedo Spread could use a buff.
Indeed

I also neglected to mention Mask Energy Signature. The power drain makes sense but it's still kinda silly. Maybe change it to only drain shields like cloak?