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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
07-24-2011, 01:39 PM
Originally Posted by hurleybird View Post
Global cool-down on team abilities should go down to 10sec for differing types (eg. engineering team puts sci team on a 10sec cooldown), but the 15 second cooldown should remain for the same type (eg. engineering team puts another engineering team onto a 15sec cooldown). That's how every other ability seems to work, strange that team powers behave differently.
I'd personally be more in favor of 10 second eng/sci team for various reasons.

Originally Posted by Rock_Monster View Post
Tetryon, Polarons and Plasma procs need love. Phasers procs are silly good and need rebalancing.
^This. I still wonder why they didn't keep phasers as a damage reduction debuff (opposite of disruptors).

Originally Posted by Rock_Monster View Post
sub nuc affecting weapon timers
^This too

Originally Posted by Stromgold View Post
- Extend Shields does need some sort of penalty for the caster. It just makes sense.
Maybe the caster should absorb some of the shield damage from their teammate?

Originally Posted by MustrumRidcully View Post
Torpedo Spread could use a buff.

I also neglected to mention Mask Energy Signature. The power drain makes sense but it's still kinda silly. Maybe change it to only drain shields like cloak?