A New Pain
View Single Post
Join Date: Dec 2007
07-30-2011, 09:58 AM
Originally Posted by
I qouted this cos its a good solution. I edited it becasue I think I can improve the boff skill choices here for the Eng and Sci.
Also, dropping Quantum for a Hargh'Peng gives you 1800 skill points you dont need to spend on specific torp type. The build is heavy on turrets and connons so HP makes a lot of sense as a singlke front facing torp, it is fast and effective.
EPtS I is more than adequate and can be boosted cheaply form skill points. It fully rpelaces a ddiabled shield facing so use it when needed not as your stcok shield healer.
Reverse shield Polarity is 6 seconds of heals form all energy weapons, great when facing photonics or other situations (fighters or drones for example).
HE I is a huge HoT if you put the points in and boost aux power which you should in situations like this and besides skill point allocation should be taking care of boosting aux at lower settings and weapons at higher.....
Sci Team II is a very effective shield heal and very very cheap to boost so that it has a fast cooldown. It t removes sci debuffs and that is something that every ship needs at some point or another.
I wouldn't replace Emergency Power to Shields 2 with RSP. 2 Emergency Powers means you have increased shield resistances all the time. You will never take enough damage to need the "shield refill" by RSP. The thing I would have changed definitely would be Attack Pattern Delta, probably. Though it might not matter in 1v1 anyway, but I kinda prefer to not have to wait for my enemy to shoot at him before I debuffed him. But that might be more a PvP thing (when everyone enemy has to pick one out of five targets, it is not likely that the moment you want the damage buff against one target is the moment he also picked you to fire at.)