Charging Phaser Strips?
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Join Date: Dec 2007
07-30-2011, 04:59 PM
Originally Posted by
I also think the animation (given the amount of times beams can fire) would increase your video card load dramatically (STO runs most cards pretty hot already
Hardly. Simple texture and particle effects just aren't that resource heavy anymore.
In fact charging strip animations were already achieved and pulled off without a hitch about a "decade" ago.
To bring a modern graphics card to its knees you would need to throw in really advanced stuff like Parallax occlusion mapping and hardware tesselation.