Charging Phaser Strips?
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Join Date: Dec 2007
07-30-2011, 08:53 PM
Originally Posted by
Hardly. Simple texture and particle effects just aren't that resource heavy anymore.
In fact charging strip animations were already achieved and pulled off without a hitch about a "decade" ago.
To bring a modern graphics card to its knees you would need to throw in really advanced stuff like Parallax occlusion mapping and hardware tesselation.
Like was said previously in this thread, Cryptics engine is completly inefficient. There are hundreds of titles that could do it without a single hitch, Cryptics engine would draw a huge percentage increase on it's already somehow-resource heavy demands.