Duty Officers 101
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Join Date: Dec 2007
07-30-2011, 10:26 PM
Whether or not one considers assignments content will, I think, depend on how you define content.
If you define content as missions where you manipulate your ship or captain, then no, the system does not provide more of what you will recognize as content.
If you define content as things you can do, that is, gameplay that provides choices and consequences, then yes, the system does provide new content.
Some players will, I think, like the micromanagement, some will like the collectibility component, some will like it for the immersion, some will like it simply for the concrete material rewards the system provides. Not everybody will absolutely love the gameplay it will be providing; that's fine. We don't expect every player to do Diplomacy, or every player to do PvP (or PvE, for that matter), or save the planet missions, or dabo. The intent of the system is ultimately to provide a significant percentage of the player base with additional gameplay that can be engaged with at any level including cap.
The single biggest reason for the amount of transparency in previewing the system has been to avoid overhyping it, to give the players as accurate a perception as possible as to what it is. The benefit of this to us is obvious - it gives us greater development insight as to what players want/like/don't like. We expressly aren't trying to overhype it; we're telling you as much as we can precisely to avoid inflating expectations beyond what we are actually delivering.
I hope a lot of you guys enjoy the system and enjoy it over the long haul at whatever level of intensity is right for you. If that happens, then I will rest satisfied that we have done what we set out to accomplish.