PvP Balance TOP 3 issues
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Join Date: Dec 2007
08-01-2011, 08:05 PM
I read an idea (maybe is was mustrum or Captain data?) a while back that I really liked in regards to the crazy heal/resistance stacking in game, That using aux dependant powers consume aux power. For example sake, say Using a TSS consumes 10 aux, hazards another 10? That just makes a lot of sense to me, say CPB uses 50 aux, or other powerful aux abilites consumes a lot of power like gravity well perhaps, and making those powerful Full aux heals actually consume aux power I think would be a nice balance in the sci spectrum. Why should only Tactical weapon powers be the only powers that drains power?
I dunno, in the end this kind of change may not be enough with full aux ships running around, But maybe its a start.