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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
08-03-2011, 01:41 AM
Quote:
Originally Posted by 777Sandman View Post
Sorry for the delay but here's my build:

Star Cruiser Build

Reverse Shield Polarity I and II
Emergency Power to Shields I and II
Transfer Shield Strength I and II
Hazard Emitters I
Structural Integrity to Field II
Tactical Team I and II
Emergency power to Weapons I
Direct Energy Modulation III
Alpha Strike III
Going down fighting

Thanks for all thge helpful ideas and suggestions. I really do appreciate it.
Wow, this is a perfect example of a zombie cruiser. Staying alive is the only thing it can actually do.

Suggestions:
- switch to the Excelsior-R or an escort

Quote:
Originally Posted by HamRadio18

Decloak, hit my tractor beam (Full Borg set) and fire. someone who doesn't know what they are doing will be dead in 10 seconds.
Using the Borg shield on an escort is the worst one can do.

Quote:
Originally Posted by HamRadio18


Polarized Hull 1, and Hazard Emitters 2. Put a Halon System in your Sci console, as that will effect your PH, and HE.
Both share a global cooldown, think about a combination of TSS and HE or PH. Use AP:O if you're afraid of tractor beams.

Quote:
Originally Posted by HamRadio18

APO 3, CR 2, TT3, Tactical Fleet, Fire on My mark, & APA 3.
Tactical team 3? Probably the worst idea for that slot. Take TT1 and i.e. HY3, BO3, AP:B2 whatever.

Quote:
Originally Posted by HamRadio18

cloaking tractor mine.
On an Escort? Oh dear. Why waste a precious slot for a damage dealing weapon like a turret for mine spam?

Quote:
Originally Posted by HamRadio18

someone who doesn't know what they are doing will be dead in 10 seconds.
Anyone that can hit RSP, TT, Evasive, TBR etc. won't. Try to do it in 3 seconds.