Quote:
Originally Posted by 777Sandman
Sorry for the delay but here's my build:
Star Cruiser Build
Reverse Shield Polarity I and II
Emergency Power to Shields I and II
Transfer Shield Strength I and II
Hazard Emitters I
Structural Integrity to Field II
Tactical Team I and II
Emergency power to Weapons I
Direct Energy Modulation III
Alpha Strike III
Going down fighting
Thanks for all thge helpful ideas and suggestions. I really do appreciate it.
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Wow, this is a perfect example of a zombie cruiser. Staying alive is the only thing it can actually do.
Suggestions:
- switch to the Excelsior-R or an escort
Quote:
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Originally Posted by HamRadio18
Decloak, hit my tractor beam (Full Borg set) and fire. someone who doesn't know what they are doing will be dead in 10 seconds.
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Using the Borg shield on an escort is the worst one can do.
Quote:
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Originally Posted by HamRadio18
Polarized Hull 1, and Hazard Emitters 2. Put a Halon System in your Sci console, as that will effect your PH, and HE.
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Both share a global cooldown, think about a combination of TSS and HE or PH. Use AP:O if you're afraid of tractor beams.
Quote:
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Originally Posted by HamRadio18
APO 3, CR 2, TT3, Tactical Fleet, Fire on My mark, & APA 3.
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Tactical team 3? Probably the worst idea for that slot. Take TT1 and i.e. HY3, BO3, AP:B2 whatever.
Quote:
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Originally Posted by HamRadio18
cloaking tractor mine.
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On an Escort? Oh dear. Why waste a precious slot for a damage dealing weapon like a turret for mine spam?
Quote:
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Originally Posted by HamRadio18
someone who doesn't know what they are doing will be dead in 10 seconds.
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Anyone that can hit RSP, TT, Evasive, TBR etc. won't. Try to do it in 3 seconds.