Dialogue Animations are wrong for customed NPCs?
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Join Date: Dec 2007
08-05-2011, 10:28 PM
This is not just in foundry missions, it's in virtually every dialog popup in the game, e.g. if you fly through sector space and a boff pops up to say "Do you want to enter Sirius Sector Block"? - they aren't doing the standard "look at the player" animation - they do their default idle stance - it's most noticeable when your boff is doing Relaxed pose, because half their face goes off the screen.
I noticed this back on tribble ages ago and it made it to live:
Maybe if you post in there and bug ticket it, then it will get fixed.