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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
08-08-2011, 05:11 PM
Quote:
Originally Posted by D.STEEL
Well if you think about it, if you was at warp 3 even 2 you wouldnt turn on a dime, you would swing wide. i think Cryptic is just trying to stay real to the physics of Star Trek. Now I know to some that is not efficient but it does add a bit of realism to the game.
I understand this, being able not to turn as well in Warp.. however I do not think that the scale of sector space matches the extremely slow turn rate experienced there.

If turn rate remains this way in sector space, then when the auto-course calls for a turn of more than 160 degrees, the ship should drop to warp 1 to make the turn. Not go by what System Space calls for a good speed for turning (1/2 impulse which is warp 5 in sector), since they are two separate fields with their own turn rate settings.


(fixed warp 1 reference)