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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
08-09-2011, 12:06 PM
Quote:
Originally Posted by Azurian View Post
This isn't two seperate models like the Sovereign and the Galaxy, skins are like the Soveriegn, Nobel, Majestic. What we need is ships being more individual than just turn rates and BO slots.

And given what we were revealed regarding programing, I don't think it's possible to implement such an idea.
Do you understand what vanity/appearance options are in games? In an example for STO, a player would pick their stat ship like a Galaxy Class and then pick an appearance from another ship that they have like a Cheyenne Class. The end product is the ship looks like a Cheyenne Class, but is really a Galaxy Class. It would be similar to how ship holo-emitters that are already in game work just without the holo-emitter effect.

What idea is it you think cannot be implemented?