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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
08-09-2011, 12:21 PM
Quote:
Originally Posted by Idali
You can simply this some more,

how about:

Tiers are gone. Instead you have generations, you start the game with a generation 0 ship, your training vessel whatever. After the tutorial you then get assigned your first actual ship, generation 1.
Generation here means developement progress, nx-1 is a gen 0 ship, conny would be 1, refit conny2, ambssador 3, gal 4, sovy 5 for example.

So now you are in command of your ship and rank up, you get the choice of switching to a newer ship design, higher generation, or upgrade your current ship with newer tech, raise its generation. Each generation raise costs more and more. merits, crafting materials etc. This should balance out gen1 ships overflowing end level games, unless the player really wants that ship and nothing else. like +1gen costs normal, +2 costs 2x, +3 4time, +4 costs8 times as much.
This is one thing I was thinking about as well. Really, I would like it if nacelles here became the identifier like shoulders are in ******** and each rank had its own basic nacelle style, maybe excluding canon ships.

Or if refitting low tier ships came with a mandatory nacelle upgrade.

So you could have a Tier 5 Connie but it didn't include TMP or TOS nacelles and instead had, say, the Excalibur nacelles, some Galaxy-style nacelles, and an Enterprise-F style set of nacelles. So you could fly any ship at T5 but... The nacelles will indicate that it's era appropriate.