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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
08-10-2011, 09:57 AM
Quote:
Originally Posted by Leviathan99
See... I think it would have been cool if they had just has, say 12-20 ships available at Lt. Commander (with an expanded 10 level tutorial that prepares players for the choice and variety)
I am starting to agree with this. Partly because the rest of the game works this way - on a per-faction basis, the ships you encounter the first time will always be the same ships you encounter.

There'd need to be a lot of work done to make the ships that should be weaker in raw power still relevant. Some, like definitely the Light Cruisers, should be squadron-based gameplay - also like they're balanced when not in PC hands. Some could be rounded out with special abilities and focused roles. The most broadly and outright powerful - the current T5, with some exceptions - would just get the big numbers as now.

Space combat 2.0, basically? Probably pretty far off.