Despawning a friendly NPC?
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Join Date: Dec 2007
08-10-2011, 07:05 PM
Originally Posted by
This is no longer effective. If you leave an area, contacts despawn. When you return, they respawn in their original positions. So for the trapdoor trick to work, you pretty much have to have the enemy fall down a pit while in close proximity to the player.
So... It works if you don't mind the player seeing the contact shoved down a pit and you don't plan for the player to travel any great distance and come back.
I'm finding the best approach is to actually have multiple copies of a contact at multiple locations if you want to convey contact movement. Much like how, in a game like ********, there may be 10 versions of Thrall floating around the game world but they're simply never positioned within easy sight access of one another.
That's interesting. I wonder if you could still make it work using a friendly npc group and moving the pushpin to the halfway point so that the npc doesn't disappear when the player is out of sight.
Thanks for the info L99.