Despawning a friendly NPC?
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Join Date: Dec 2007
08-10-2011, 07:42 PM
Originally Posted by
That's interesting. I wonder if you could still make it work using a friendly npc group and moving the pushpin to the halfway point so that the npc doesn't disappear when the player is out of sight.
Thanks for the info L99.
It should still work with an NPC group because they'd die when they fall down the pit if you position them high enough, I think. Dead NPCs or contacts (I tested by using "kill target") don't respawn when you leave and come back. If the NPC isn't dead, they will respawn when out of range though.
I think this is tied to the new tech where enemies and contacts don't spawn until you're within a certain range of them, likely done to prevent exploits involving reducing enemies to low health by dropping them huge distances or issues with contacts getting killed by AoE before you can get to them.