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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
08-11-2011, 06:26 AM
Quote:
Originally Posted by sarcasticgeek View Post
Am I the only who have noticed a balance issue with the original T5 vessels in that they don't have any special ability? Thus, players tend to favor the newer C-store ships and T5 refits(defiant, galaxy, intrepid). Considering I hate complaining without being constructive here is my proposal to resolve this issue.

Each of these could be offered in the C-store as refits, or as separate devices make though crafting, or as new consoles. I would prefer to see them as bound devices as this will add some much needed relevance to crafting, and does not force people to change their console layouts. You could port them to other ships if you wanted as well. Maybe only allowing one - two power devices per-player.

All of these powers have a root in lore and cannon and I wrote while reading memory alpha pages. I based these off what makes sense for a mixed class (science/tactical or tactical/engineering) vessel, and what would be of most useful for the future territory control game(open pvp), fleet actions, STF. Also, these just sound fun to use.

-----------------------------------
Advanced Escort - multvecter assault mode

Fleet Escort - Concussive Isokinetic cannon 90 degree ark 4000 kinetic damage, -2500 all shields, 2 km AOE sphere; white/blue partical, fast moving (can not be shot down) 7 min cooldown;
+10 effectiveness on Hirogen; + 10 effectiveness on Borg; + 4000 kinetic damage, -2500 all shields to structures (turrets, shipyards, starbases)

Assault Cruiser- Colamite reflector- +1500 all shields; +10 shied power; reduced shield damage 20%; deflects torpedoes and energy weapons back at ship targeting user. 10 min cooldown

Star Cruser - Shield Inversion Beam- Absorbs shield power from target enemy and adds it to ships shield
to target - 2000 all shields; to self +2000 all shields ; 90 degree arh; 5 min cooldown

Luna - Remodulating Shield Disapater - to target -3000 all shields ; and AOE 1.5 km range - 20 all power levels, disable 2 sec; slow 10 sec; to self +1000 shields; +5 shield power; +5 engine power 90 degree arh; 10 min cooldown

Deep Space Science Vessel - Modulate Feet Shield Harmonics - to all allies in 3 km range +1500 all shields; +20 shields power; reduced shields damage 20%; over 30 seconds



Later
Typhoon Class Battleship or Battlecruiser

Gravimetric shockwave warhead - detonates making a gravimetric shear for 15,000 kinetic damage over 5 km sphere AOE; 5 km AOE disable 3 seconds, -3.0 repel for .5 sec
must have quantum, trasphasic, chronation or tricobolt torpedoes equipped; 30% shield penetration
global cooldown with torpedoes for 60 seconds; 20 min cooldown;
+ 10,000 kinetic damage to structures (turrets, shipyards, starbases) Effects magnified * number of GSWs used in 5 km range. (yay teamwork!)
Neutralizes omega molecules.

This could be introduced with omega molecule storyline in a featured episode series along with the playable Typhoon class.



What do you all think?
First of all:
There are 2 reasons why people use the Retrofit ships more then the usual ones:
a. They simply believe they are better because they get them later/harder, wich simply isnt true. The Retrofits pay their price for their special abilitys, wich in some cases (saucer sepperation for example) are nice but useless gimiks.
b. they rate style over substance, something I would do, too (I'd consider the Prometheus the ship that fits MY playstyle better, but its simly doesnt look like a Defaint^^) After all, the Refits are the beloved ships from the series, and a lot of STAR TREK fans want STAR TREK vessels, not random Cryptic designs. Thats a fact Cryptic realized to late thats why the major part of "usual" ships are random designs and the "better" designs are refits and C-Store ships (well that people would pay for an Exclesior in C-Store but most likely NOT for a Star Cruiser MAY play its role in that too)

Most Engs that rate substance over style I know, for example, use those unbelievable ugly Star Cruisers wich do not have special abilitys....

Another aspect is that Crytic declared a while ago that they are more going for Consoles instead of special ability, including making current special abilitys removable und usable for some other ships.
I personaly could very well imagine a Souvereign with saucer sepperation (although THAT ability was given as an example for not removable-abilitys), or a Fleet Escort with cloak or a luna class with that ablative armor ect ect ect.