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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
08-14-2011, 04:34 PM
Quote:
Originally Posted by Dassem_Ultor
It'd have to be REAL awsome to stand a chance to steal a slot from powers like HYT3, BOL3, TargetSubsystem3, APO1 and CRF2! Right now, TT doesn't even come close to being useful compared to the other T2 and T3 abilities. OK, so TT1 may be better than the other junk you can use in T1 slots, but the higher versions are already worthless! :p
True, there would have to be a little extra added to TT2 and TT3 to make them more useful.

Right now TT has:
  • Shield Redistribution
  • Small Buff to Weapon Skills
  • Removes Tactical Debuffs
  • Removes Boarding Parties

So perhaps TT2 and TT3 would act as a combo with other abilities? For example TT2 or TT3 comboed with FAW 1 or 2 would allow you to perform an anti-cloak beam sweap like in Nemesis?

TT Comboed with Torpedo Spread, could act as a short sensor scramble (IE Nebula effect).

Combed with Warp Plasma Eject, allows you to light the plasma on fire and increase it's effectiveness (Riker Manuver).




Right there would get people to use TT2 and TT3 more now wouldn't it, and I doubt I could see it being really overpowered since you are using 2 abilities to pull off 1 nice one. Right?