Thread: Ships on Map
View Single Post
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
08-16-2011, 04:50 PM
For your first question, consider that in Sector Space, you are not actually "seeing" another player ship. You are sensing that ship's location with the sensory apparatus of the ship, which presumably travels many times faster than the speed of light. There has never been any explanation in Star Trek of how this actually happens, but it is likely some sort of sensory system that travels through subspace.

(It occurs to me, in fact, that you might be able to detect a warp driven starship by measuring the "ripples" in subspace that pass you, and calculating from them where the ship is. However, the canon also says that ships identify themselves with "transponder signals". So the ships are also TELLING you , "We are here")

Anyway, the point is, you are seeing a visual reconstruction of the ship's computer's analysis of your surroundings. I'm assuming this is what you see on the viewscreen any time you are at warp, as it would be impossible for such an image to be based on visible light.

Ironically enough, one of the reasons Dan Stahl has said that he is so against setting a course from the Bridge and just waiting in your Ready Room until you arrive at your destination is that so much work and effort was put into Sector Space and making it "pretty" that they WANT you to see it. So it's not real, no, but it is an artistic representation. And I think it is pretty. It's a heck of a lot prettier than what it used to be, that's for sure. (Then again, maybe you would have liked that. It used to look like this)

As for Sector travel from the bridge, as I already said, Dan Stahl has said that they could just have you wait on the bridge for a given amount of time, and then magically "poof" you to your destination, but that would probably be just as boring. Which would you rather do, stare at a simulated sector display for 5 minutes or stare at a simulated bridge for 5 minutes? Since the devs have said they have no intention of bypassing the Sector Map, it's not really an option.

The other option, which has been mentioned, is putting a bridge "overlay" over the Sector Space so it looks like you're seeing it on the view screen. But again, that would just LOOK like your Bridge, it wouldn't actually be the Bridge. And Dan Stahl has said that that would be so much work for so little effect that likely nobody would be happy with it.

The problem, really, is that when you are on the Bridge you AREN'T in Sector Space. You have one avatar in the game, and when you go to your ship, or land on a planet, it changes from your ship to you, your Captain. It's the same "person", just with two different appearances. So when you're on the Bridge, you're not anywhere is in the game. Where you last were in Sector Space is marked, so you go back to it, but you disappear from there. You can see then when other players enter a star system or starbase, and they vanish.

So the idea of being on the Bridge, but travelling through Sector Space and having a location there, which is constantly changing, well, that can't happen. Now the way the game is written. Any solution, like allowing you to use Bridge Travel for like, long range travel between non-adjacent Sectors, (which is a pretty good suggestion I've heard) would just be a compormise.