Thread: Warp Cores
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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
08-17-2011, 12:13 AM
Quote:
Originally Posted by zombie619 View Post
i kinda think to make them like a puzzle pieces

a core for say a miranda class ship takes up 2 squares

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but lets say a core for a galaxy is 5 squares

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you couldnt fit the galaxy on the miranda cuz it can only accomidate 2 squares

escorts we could posibly manke them say 3 squares but they are a escort cores and and wont work on cruisers the same way you cant put cannons on cruisers

so if you can imagin the squares are a a little picture of a warp core lol
Interesting idea...have you ever played MechCommander 2? It had a similar fitting system. The Battlemtechs/Omnimechs in that game had a pattern like you described, but it was height AND width variable.

For example, let's say your loadout space looked like this:
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You would be able to fit shorter or wider weapons, but not taller ones, such as one with this shape:
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So, that could be interesting, to say the least.

Also, I've spent some time playing Hellgate recently...I must say, I really like the ability to upgrade your equipment in that game by increasing its level, and even adding special random traits. Considering how big a part of Star Trek engineering tends to be, this would be an awesome thing to have at ESD/First City. It would give the engineering department something to do, sort of like how science could be a raw crafting area.

Just dreaming, though.