Vo'quv Carrier advice
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Join Date: Dec 2007
08-18-2011, 01:36 PM
Well my carrier is definitely a tank.
I am an engineer and this thing can take a serious beating.
A few things. First, get ready for SLOW. I mean slow. This is the big bus and it handles like it. Also, don't expect too much DPS. Few teams will let you launch all waves of fighters. You will mostly be the healer as well.
There a few things to mitigate this, but the way I fly and deal with this is to not use directional powers. An an Engineer, we don't need to worry too much about pointing the deflector at anyone, so there is that.
Be prepared to defend your rear quarter. You cannot outmanuever a decent science ship, let alone escort, and most cruisers are good enough to stay on your rear also.
My current load out is (still work in progress):
Forward: 2 phaser turret mk XII [acc], Phaser beam array mk XII [acc]
Rear: 2 Phaser turret mk XII [acc], Phaser beam array mk XII [acc]
Impulse, Deflector: Borg
Engineering Consoles: Monotonium Alloy mk XII x 2, Field Emitter mk XI
Science Console: Halon System mk XII, Holomatrix Diode mk XII, Biofunction Monitor mk XII, Borg Console
Tactical Consoles: Phaser Relay mk xII, Point Defense Console
Launch Bays: Fighters both Sides
TT1, APB1, CRF2
ET1, EPS2, A2Sif2
HE1, PH2, FBP2, PSWII
There are probably a few better arrangements, but this covers the bases. Some use tractor beam replulsors for example, but this is more efficient with points. Also, I currenlty don't have access to some of the higher powers like feedback 3.
How it plays:
Well basically...you're a tank. THE tank. Be ready now, because you are the only current visible target. That means that you are going to have to be ready to handle the alpha. Tac and emergency shields will get you through most times. Once you're buddies decloak, things shift fast.
I find that being an engineer makes me a desired target most of the time at the start of the game. Full power shields/aux.
When they discover that they cannot easily crack my hull, they move to other targets for a while. My role shifts then to healing/petmaster. Full power Weapons/aux.
After they get annoyed with the spam or my healing other team members, or they have offed the others and they are respawning, they will then go back to concentrating fire on me, so I have to shift back to shields.
All in all, it is very fun and varied to play. It may not seem so as it is so large and slow. The warning signs to tell you when to run is tied directly to your crew. If you are losing hull and your crew is dead, bug out. It is amusing to me to see how many will pursue, thinking that they can finish you off. Many times I have run, as I only need to buy a few seconds for my next hull heal power.
Keep a full load of engine batteries on hand. Aux batteries are nice to have too.