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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
08-18-2011, 05:28 PM
I think the -50% turn rate is a bit excessive, a lower (30%) would be more appropriate in my opinion. My consideration for this is that the Siege Javelin does not fire immediately. Its charging plus the fact that there is a 'pause' between firing, and the death star animation. Leading to your target zooming away, getting their shield facing up, all sorts of things the Gal-X doesn't have to deal with in its "Spare Beam Overload". Also there is a bug with the Javelin that needs to be fixed, in that from time to time you'll hit a target and do 0 damage, because the game is trying to register it as physical damage instead of disruptor. I've had this happen to me a few times when a target had their shield facing down, the lance hits, and they take no damage.