How to Diagnose Lag and Rubberbanding
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Join Date: Dec 2007
08-20-2011, 07:59 AM
Originally Posted by
Okay, the lag I'm getting even on this website is getting worse as I write this. Hopefully the post will actually go through.
Tracing route to patchserver.crypticstudios.com [188.8.131.52]
over a maximum of 30 hops:
1 7 ms 8 ms 7 ms 184.108.40.206
2 12 ms 8 ms 7 ms 220.127.116.11
3 22 ms 15 ms 16 ms so-4-0-0.gw02.ym.phub.net.cable.rogers.com [66.1
4 13 ms 13 ms 17 ms 18.104.22.168
5 32 ms 32 ms 32 ms 22.214.171.124
6 * * * Request timed out.
7 34 ms 35 ms 34 ms te0-6-0-4.mpd21.jfk02.atlas.cogentco.com [154.54
8 40 ms 45 ms 42 ms te0-3-0-2.ccr21.bos01.atlas.cogentco.com [154.54
9 39 ms 41 ms 48 ms te3-4.ccr01.bos06.atlas.cogentco.com [154.54.46.
10 41 ms 53 ms 54 ms 126.96.36.199
11 38 ms 48 ms 40 ms 188.8.131.52
Results inconclusive. Program is still hanging with no results at testing port 80.
I'm a bit confused. The tracert gave truly exceptional results, while the nettest is still doing positively abismally as it has yet to complete even one port test. What's going on here? I have a cable internet connection that can download at over one megabyte per second, and instead it's doing a variably slow under one hundred kilobytes per second and lagging to death when I actually CAN get into a game. (Both Champions and Star Trek Online.)
time outs in a tracert is never good. see hop 6
tracert uses icmp to test which is rarily filtered by routers. ICMP may be blocked by servers or server farms.
nettest test your transfer of game data packets over the ports the game uses (not all but some of the critical ports)
also if you are using win7 or vista you need to have nettest set to run as admin and have it allowed by both your firewall and anti-virus.
to test all the ports the game uses you can uses a web base port checker.