PvP ship build
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Join Date: Dec 2007
08-22-2011, 07:23 AM
I like your build for the most part. Without a Beam Overload up front, I feel like a Dual Beam Bank is taking up valuable space from another Dual Heavy Cannon. You can still spin around a little to use your Target Subsystem with your after array. With only one torpedo, and really in general since your damage is mostly going to come from energy weapons, you might be better to drop the quantum console for another phaser relay.
I agree with the other suggestion that your science slots be more like Hazard Emitters I, Transfer Shield Strength II, and Photonic Shock Wave. It's still decent survivability with a little extra stun help to time a burst. For Engineering it's nice to cycle through Emergency Power to Shields but with other people using so much stun or other movement debuffs it is really nice to have Aux to Inertial Dampeners (and it helps with your turning).
You definitely want to look at your power levels. With an Escort speed is life. I like 100-25-50-25 as has already been suggested. With your EPS Flow Regulator you can swap to more defensive, speedy, or supportive power levels much more quickly. That also becomes the main purpose of your EPS Flow Regulator since you aren't carrying a Beam Overload 3. I like the use of an RCS Console but it would be good to keep one of those 35% Shield Consoles on hand just in case the going gets too tough.
If you ever did try Beam Overload 3 (replacing High Yield III), you could swap your Target Subsystem with a High Yield I with minimal impact to your overall build.