Fix the Guramba Siege mode
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Join Date: Dec 2007
08-22-2011, 04:32 PM
Originally Posted by
We will be significantly reducing the amount of time it takes the Guramba to charge and fire its siege weapon. Additional changes may be considered in the future once we see how that goes.
Thats good, but the issues with its turn rate still need to be addressed, as does its lack of significant damage (I do more damage with my Guamba's Beam Overload I than with my Siege lance more often than not). Only the carrier has a worse turnrate than the Guramba in siege mode, and I
been out turned by well built carriers with the right equipment. Something defiantly needs to be done to it, to insure the big 20 dollar gun we bought is at least sometimes useful.