Loot Needed for Hiests
View Single Post
Join Date: Dec 2007
08-24-2011, 11:16 AM
Originally Posted by
We're going to try to tackle the issue of allowing authors to add loot to their missions in Neverwinter, which should help us do the same for STO at some point. We've already begun working this out with what we call "mcguffin items", which are essentially quest items that are needed to progress the story but have no practical use. This allows us to get the structure in the Foundry worked out for adding loot to missions in the first place.
The balance issues will be slightly different from game to game, and those are the real problems we need to thoroughly think through. As soon as you add real loot to user generated content, the potential for exploits goes way up, so we're going to take all the time we need to get this right
Could some of these "mcguffin items" be like the hovering flashlight devices in the Deferi Featured Episodes, for players that want to make "dark" missions, or white/common quality melee weapon racks for maps intended for melee (also, maybe some sort of environmental tag that prohibits ranged weapons)?