Loot Needed for Hiests
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Join Date: Dec 2007
08-24-2011, 12:15 PM
Originally Posted by
The balance issues will be slightly different from game to game, and those are the real problems we need to thoroughly think through. As soon as you add real loot to user generated content, the potential for exploits goes way up, so we're going to take all the time we need to get this right
And that is the real problem. Exploiters. If it wasnt for those sort of people we wouldnt have a problem really.
I would love to make some missions where my Orion captian is out doing merchant raiding behind enemy lines. Take the cargo and sink (Read destroy) the shipping. it would so suit her character.
I also would love to see cryptic put more level appropriate experiance to foundry missions but again we could and would see exploiters ruin that also. i can see them putting a single ship in a mission just to get the mission exp. maybe they could find a way to do this at the same time that would solve the exploit problem