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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
08-25-2011, 10:27 AM
The 'problem' I see with manipulating and adding objects is a factor of map scale. Unless there is a way to create 'hard points' on maps that we can snap in npcs or objects, plotting their location so they dont interfere on every map type is a pain in the *** to say the least.

Thats part of the source of 'green screen' tech, a desire to allow the use of a players preferred interior, while still being able to set out story objectives. Obviouslt part of my posting the idea is to get feedback, and work out the challenges such an idea has, oh and the little detail of technical limitations.