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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Ground science seems lacking
08-26-2011, 12:55 PM
I can't help but notice that science captains seem to have very limited amounts of offensive play. While tactical officers rule this field, engineers can do very good with the mines and bombs, but science captains get stuck with 1-2 weak over time abilities, and some shield destruction abilities. And over all, damage wise, it's not even worth using these over say... shooting your gun.

Am I missing some super nice kit/captain ability, or are science pretty much stuck as support?