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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
08-26-2011, 03:14 PM
I don't think we're on the same page here about what I'm trying to say. I know you can make science workable, and it can do decent damage and keep you alive very well.

However my problem is that the damage on science offensive powers is too low when compared to the powers of a tactical or engineer. And both of those have very nice support skills as well.

I don't see why a tactical captain can hit with grenades for over 400 damage, and does super damage (2000 crits) with guns, while the engineer poops 5 mines doing 300-600 each AOE, and has the orbital strike that does 600 + on non exploit, and all the sience class has is a shield destroyer ability, and a measly 200 fire damage on long cooldown...