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Originally Posted by Illistar
I don't see why a tactical captain can hit with grenades for over 400 damage, and does super damage (2000 crits) with guns, while the engineer poops 5 mines doing 300-600 each AOE, and has the orbital strike that does 600 + on non exploit, and all the sience class has is a shield destroyer ability, and a measly 200 fire damage on long cooldown...
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It's mostly because back before Season 4, none of these imbalances were all that noticeable due to all ground combat being so marginalized.
Add to that the development team's 2 year track record with being unable to properly balance space combat abilities and you'll see the pattern.