Ground science seems lacking
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Join Date: Dec 2007
08-29-2011, 04:29 PM
Originally Posted by
I don't see why a tactical captain can hit with grenades for over 400 damage, and does super damage (2000 crits) with guns, while the engineer poops 5 mines doing 300-600 each AOE, and has the orbital strike that does 600 + on non exploit, and all the sience class has is a shield destroyer ability, and a measly 200 fire damage on long cooldown...
It's mostly because back before Season 4, none of these imbalances were all that noticeable due to all ground combat being so marginalized.
Add to that the development team's 2 year track record with being unable to properly balance space combat abilities and you'll see the pattern.