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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 76
08-30-2011, 07:02 AM
Quote:
Originally Posted by MustrumRidcully View Post
I think 5 seconds can make quite a difference. Otherwise we could argue that Cannon Rapid Fire would still be useful with a 5 second duration!

The uptime is very important for the DPS boosting powers. Win at Will was pressure turned into spike damage, basically. It was so much damage over time that your heals over time couldn't deal with it. The only hope was to find a way to kill your enemy even quicker. (Which probably required unevenly skilled teams in the first place, an excellent team managing heals and spikes well, and a mediocre team just good at rotating BFAW but unable to deal with spikes.)

But take out 5 seconds of that presure, and you might suddenly have a managable level, somethnig once again only enough to set up a spike attack.
Which is why I need some klink volunteers I think duration is much more important on CRF and CSV than it would be on FAW as half of the limiting factors on CRF are dependent on the weapon itself. You have to be in optimal range of Cannons when using those two skills which is much shorter than the optimal ranges on beams. I think if you throw in the usual pvp shenanigans such as Scramblespam, (as in the faw team is also packing scrambles) that 5 sec duration change isn't going to affect it much.