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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
08-30-2011, 09:34 AM
Originally Posted by Ebeneezergoode
I think destructible torpedos need a "grace period" where they can't be hit with FAW, since the ammount of FAW has rendered them a bit useless except in one on one engagements and brief FAW free windows. I like the idea of them exploding when hit, but I think the damage should still only effect enemies, or they'd be popping as soon as they left the tube and doing more damage to the user.
Such a grace-period would be best applied on the FAW code instead of the torpedo... Perhaps a minimum 2 seconds weapon lock time per small target.

Other options to consider:

-A huge base defense rating value for destructable torpedoes due to their extremely small size - they should be very difficult to hit.
-reduced burst damage if detonated via weapon fire to balance for pvp

Regardless of what is said, the current destructable torpedo-vanishing scheme does not work. Heavy torpedo armed warheads should have a high detonation chance when hit by weapons fire.