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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
08-30-2011, 05:22 PM
Again not to repete myself, but I do acknoledge that science can be effective. I do also understand the different play styles and different roles in the game.

But regardless of class, the damage kit should do damage. Leave all the other kits as they are, but if you're going to make a kit for a damage role (physicist), then put it on par with the damage output of the other classes.

Pre S4 overtime damage of a science officer was fine, because battles dragged on. But now, it just seems silly to have an ability that does slow over time damage, when things explode in a few seconds to other means.

So either put them on PAR with the damage abilities of the other 2 classes, or replace them with something more useful, like more crowd control.