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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
09-07-2011, 01:16 PM
Quote:
Originally Posted by ainu
The last I had heard, 135 weapon power was the hard cap (even though 125 is the most that will be displayed), and any power that would push it above 135 is lost and wasted.

I did hear this quite a while ago though, and it's entirely possible that this has changed and is no longer true, but as I haven't heard of any changes since I read that, I have been assuming that this is still the case.
Quote:
Originally Posted by hevach View Post
That is continuous testing, or rather continuous enough to destroy an NPC cruiser with only four beams of an energy type other than my spec (tested with phasers, specced for antiproton) and no buffs.



Edit: Also, since you asked:


125/100+red matter capacitor (35 overflow): Expected: 125 Actual: 95
125/100+EPTW (don't remember what the overflow should be here) Expected: ~125 Actual: 95

I'll run another with a weapon battery if you want.
That seems to answer it, then. 125 is max. That's a bit of a shame, but at least I can still manage power effectively enough to run 8 beams with a serious punch to them. Between EPW2 and EPS3, I should be able to run my assault cruiser with max weapons, max shields, and a decent chunk of engine power.

Thank you for your hard work!