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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
09-09-2011, 05:46 PM
Quote:
Originally Posted by DangerGnom View Post
Engineer & Dmg ??

hmmm... my Eng is on a Refit Defiant, to do it.

Eng + Cruiser moderate Dmg, very good def.
Eng + Escort good Dmg, moderate def.

so, if you are going for DPS with your Eng, then go with escort. maybe go on Tribble, and try out yourself.
If you are trying to transform a cruiser into a DPS-machine...yeah, its a try, and maybe sometimes a good one, but it only stays a try. only my opinion.

As an Engineer you have some Def-abilities (Rotate Shield Frequency, Miracle Worker, Eng-Fleet) and some Dmg/Energy boost (Nadion Inversion, EPS-Power Transfer). So you are able to perform good on this little dmg-machine.
R- Defiant for my Engineer. Why?
- all togehther 8 Tac abilities >> 2 Beam, 2 Torpedo, 2 cannon and 2 Attack-pattern skills
- all together "only" 2 Eng abilities >> if you add your own (you are an Engineer!!), there are some more
- all together only 2 Sci abilities

with a good Skill/Weaponloadout its a funny, interesting and sometimes very suprising combination.

But my major hint: go on Tribble, try out new ships and stuff. take some advice from other players in forum/friendlist/your fleet. take your own experience and build your own playstyle/strategy.

just my 2 cent...

Edit:
And yeah, i read that you are on an Assault Cruiser. but this is more a dps-support / major tank ship.
If you wanna raise up your dps, maybe bypassing shields is a good idea. >> 2 copies of Directed Energy modulation + Transphasic Torps.

MAYBE with following loadout:

energyWeapon: Disruptor
projectileTyp: Transphasic Torpedo

Front: 1x DualBeam,2x BeamArray,1xTorpedo
Aft: 3x Beamarray, 1xTorpedo

Skills:
Tac-Ens: HighYield 1
Tac-Lt.: HighYield1, BeamOverload2

Eng-LtCmdr: EmergencyPowerToShields1,ReverseShieldPolarity1,Di rectedEnergyModulation2
Eng-Cmdr: EmergencyPowerToShields1,EngineeringTeam2,AuxToStr ucIntegrityField2,DirectedEnergyModulation3

Sci-Lt.: SciTeam1, HazardEmitters 2

...its only an idea.
I see a lot of the same skills being used more then once. Since they would share the same cooldown I'm thinking it would be usless having two sets of EPS I and HYT I.