Thread: Build Critique
View Single Post
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Build Critique
09-13-2011, 08:05 AM
I shall preface with

I am usually dependent on someone else for Science Teams + Engi Teams

Intrepid Retrofit

Lt. Tactical

Tactical Team 1
Tactical Team 2
[COLOR="rgb(139, 0, 0)"]
Alt[/color]
Tactical Team 1
BT Engines 2

-------

Lt. Engineering

EPTS 1
EPTS 2

Alt.

EPTS 1
Extend 1

Alt 2

EPTS 1
RSP 1

--------

Cmdr. Science

Science Team 1
HE 2
TSS 3
CPB 3

Alt.

PH 1
TSS 2
HE 3
GW 3

Alt. 2

Tractor 1
HE 2
PSW 2
VM 3

Alt 3

HE 1
TSS 2
green missile of lame sauce 2
Tykens 3

Alt 4

Tractor 1
TBR3 somewhere
------


Not going to list LTC or Ens as thats all/most of my sci boffs.

Typical setup is

TT 1+2
Epts 1+2
Tractor 1
ST1 + HE2 + TSS3 + CPB 3
PH + TSS2+ HE3


Weapons
http://img571.imageshack.us/img571/1515/weaps.png

Beam array
Marks Acc critD critH x2
[COLOR="rgb(0, 255, 255)"]
Chronitons
Marks Acc critD critH
critD Dmgx2

Alt.
Photon
Marks Acc critD critH x2[/color]

Trics
Marks Acc critD critH x2

------

Ship Gear

Borg Set Complete - Usual run
Aegis Set Complete

Alt. Shield
Reg MK 11 Dis Pha Reg * working on getting Capx2 Ap/ Capx2 Pha*

Alt Shield 2
Cov Mark 10 Capx3

Alt Deflector
Tachy Mk 11 Senx2 *working on getting x2(or better) on the other major ones.*



Consoles

[COLOR="rgb(0, 255, 255)"]Science[/color]
see screenshot for what is inventory at all times.

http://img825.imageshack.us/img825/1953/consoles.png
forgot 4 astrometric consoles.
----

Engineer

Usually equipped with

Field Emitter + Generator

In inventory

http://img847.imageshack.us/img847/8974/engia.png

----

Tactical

Borg Console
Automated Defense

Alt 1
Phaser Turret from steam
RI console Shame on me

----------

Devices

Usually Subspace Field Mod, Engi Batt, Aux Batt. Atleast 4 of all batts in inventory all times. *except after battles*

--------

I think thats it equipment-wise

Playstyle

In short

Find tac/damage dealer Keep tac/damage dealer alive, Coordinate attacks with tac/damage dealer.

In long.

Most generalized version
always keep epts up

Tac in Range > TT2 on tac *if one isnt on tac already* > Tractor Tac target > CPB3 > BTengine + chrons target>subnuc*if needed*<> TSS2/HE2 on tac *if needed* > TT1 on tac as he leaves theater.

People I prioritize healing on : ANYONE ive seen post in opvp
People I dont like healing: Cruisers /engi tac or sci. 98% dont give back heals.

How I usually die.

1.Healing others target switches to me and getting no heals back.
2.Alpha on me and getting no heals.
3.Using ablative and damage getting in before it kicks in.
4.Cant get bop away from sniffing my colon.

99% is usually me not being prepared for what is brought to table but thats why i carry all that stuff in inventory. I die to a bop who hugs my a5s i switch to TBR3 and keep him out of range. or whatever situation needs.

I am reasonably sure my skill points need some optimizing / I need to make an alien sci with efficient, elusive, accurate and *techie/astro/starship ops one*/ I forget my point in this sentence.

Point of thread.

Any recommendations / faults notice in build I need to change. Whatever Ill take whatever advice is given.

oh I refuse to use
Torp Spread + SS3 + Pangs+ FaW Personal thing. I understand if Im nerfing self, dont care.