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Join Date: Dec 2007
09-15-2011, 10:27 AM
Originally Posted by
In games like Battlefield 2 to promote team work they rewarded players for helping, healing, or resupplying others. It made more people want to play support positions. I thought maybe some kind of system or points to reward players for teamwork, giving heals, extending shields, taking out an enemy who is firing on another teammate, etc, would encourage more team play. If the rewards are substantial i think more people are likely to help others out.
That game did so much right. It hust needed an RPG element :-)