Group Healing Advice
View Single Post
Join Date: Dec 2007
09-18-2011, 03:06 AM
You should probably have two Emergency Power to Shields, so you have 100 % uptime for significant shield resistance buff.
You might want to check out Auxiliary to 2 Structural Integrity instead of Engineering Team. (There are drawbacks and advantages. The uptime will be better with A2S, but ET will restore disabled subsystems)
Extend Shields is definitely a good choice.
If you can get it (check the Exchange for the Aenar/Caitan BOs), you might want to take Transfer Shield Strength III and Hazard Emitters II.
For PvE, 2 Hazard Emitters to help against the Borg is good, in PvP, I would probably prefer two Transfer Shield Strength.
With the recent change to Torpedo Spread, there might be good reasons to go with TS over High YIeld Torpedo, especially since you're using charged Particle Burst II. (You can hit up to 6 targets with it. The damage is slightly lower then HYT's damage would be - unless you are lucky and score a critical hit, in which case it will be far more damage than HYT is ever likely to be. Such unexpected crits can be devastating enough that they outweigh the damage loss over time.)
Scramble Sensors III is an excellent alternative to Charged Particle Burst III - it really ruins the enemies ability to cooperate (target healers and see them accidentally heal your allies, mines and pets while your friends are destroying the healers friends - at least until someone clears the debuff - which lasts very long if not cleared.)