Tactical Team and Scramble Sensors
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Join Date: Dec 2007
09-19-2011, 12:42 PM
Originally Posted by
For TacTeam's non-damage based component, what about bringing back it's crew revival? I know that crew is currently useless, but I believe you guys are looking into changing that?
So, while getting rid of shield redistribute (which should probably be an engineering power anyway), you propose crew revival (which sounds like it should be a science power)?
I'd say just increase the hit and dodge (chance for enemies to miss) buff, or maybe something that knocks off a couple seconds off of cooldowns (as a a result of being tactically alert).