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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
09-19-2011, 12:47 PM
Quote:
Originally Posted by Heretic

Scramble Sensors Proposal
1. Reduce maximum duration by about a third.
2. Max Targets to 5 (there has to be a cap on this, but we are willing to consider a higher cap than 5)
3. When under a confuse effect, if you have no target any power that is Self-or-Friend will always target Self. Meaning, instead of doing the camera shuffle you would only have to deselect then hit Science Team to clear the effect.
I think the best option out of those would be Options 1 & 3 together. Especially where Scramble 3 is concerned.

Quote:
Originally Posted by Heretic
Tactical Team Proposal
1. Split off the shield redistribution as a new, separate Boff power starting at Ensign
2. Keep recharge time the same.
3. Reduce duration of all effects from current 10s to 5s.
4. Add an additional effect that is tactical themed, not damage, and is either instant or 5s in duration.

For the Tactical Team proposal, we would welcome suggestions for an appropriate new effect for #4.
1 + 4 would be nice. As for a 4...
Tactical Advantage: Based on your weapon power, and range from your current target, you gain a small bonus to Defense, and a Medium bonus to all weapon damage. (The amount of bonus given would be based on the Rank of the skill, say 1% Defense 2% Damage at Rank 1 Ensign, and 3% Defense 4% damage at Lt Commander Rank 3 And the skills tied to it would be Tactical Team, And 2 of the ship trainings)