concept for BOFF skill redesign
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Join Date: Dec 2007
09-21-2011, 06:25 AM
I have thought about a "revamp" as well, but ultimately think that this isn't really something we can do now anymore. Not on a major scale. I could be wrong.
But my idea is more along these lines:
We simply have too many powers. And half of the powers we have are just doubled up versions of the same power, so you can chain the powers or at least use them more often.
So, my change would be:
Each Bridge Officer has a set of Bridge Officer abilties he can use. Unlike now, we usually allow him to use only _one_ of each, but he can change which one to use when not in Red Alert. (basically like reshuffling BOs.). I would consider renaming these BO abilities/powers "specialities".
The rank of a Bridge Officer determines the rank of a speciality. The skill points invested in a skill affect the powers recharge rate.
Ships have Modification Slots, which allow these specialities to be used. These slots come in Major and Minor variety.
A Major slot basically means that the powers can be used twice as often over as if it's slotted in a Minor Slot. This represents the ability to "double up" powers, reduces the numbers of powers we have, and simplifies the entire global cooldown system.
Each slot also is associated with one career type (Engineering, Science, Tactical and sometimes Universal).
A ship can slot each bridge officer speciality only once.
Tier 1: 4 Minor
Tier 1.5: 1 Major, 2 Minor
Tier 2: 1 Major, 4 Minor
Tier 2.5: 2 Major, 2 Minor
Tier 3: 1 Major, 5 Minor
Tier 3.5: 2 Major, 3 Minor
Tier 4: 2 Major, 5 Minor
Tier 4.5: 3 Major, 3 Minor
Tier 5: 3 Major, 5 Minor
Tier 5.5: 3 Major, 4 Minor
The distribution of the slots to classes depends on the ship class.
Star Cruiser: 2 Major Engineering, 3 Minor Science, 2 Minor Tactical, 1 Minor Engineering
Assault Cruiser: 2 Major Engineering, 3 Minor Tactical , 2 Minor Science, 1 Minor Engineering
Assault Cruiser Refit: 2 Major Engineering, 1 Major Tactical, 2 Minor Science, 1 Minor Engineering
Advanced Heavy Cruiser Retrofit: 2 Major Engineering, 1 Major Tactical, 1 Minor Tactical, 1 Minor Science, 1 Minor Engineering
Vo'Quv: 1 Major Science, 1 Major Engineering, 1 Minor Engineering, 3 Minor Science, 2 Minor Tactical
Research Science Vessel: 1 Major Science, 3 Minor Science, 1 Minor Tactical, 1 Minor Engineering
Escort: 1 Major Tactical, 2 Minor Tactical, 1 Minor Science, 1 Minor Engineering
Science Vessel Refit: 2 Major Science, 1 Minor Engineering, 1 Minor Tactical
Exploration Cruiser: 2 Major Enginering, 1 Minor Engineering, 2 Minor Sciene, 2 Minor Tactical
Exploration Cruiser Refit: 2 Major Engineering, 1 Major Science, 1 Minor Engineering, 2 Minor Tactical
So, instead of having 12 BO powers at Tier 5, people would have between 7 to 9. None of these would be duplicates, each power would be a unique selection.
You still would have all the Captain Powers you had before, of course, plus some Devices, but I think overall this would make the number of powers more managable.