Queue System for Activating Abilities.
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Join Date: Dec 2007
09-22-2011, 06:56 AM
So is the issue rooted in the Activation time requirements of the individual powers?
Meaning if I do not hold the key down for 3-5 seconds to make sure that power A is activated and move too quickly to key/activate power B, the systems skips A to start B instead?
If so can't they just reduce all or some of the activation times to 1-2 seconds?