Spread versus Other Torps.
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Join Date: Dec 2007
09-24-2011, 10:42 AM
Originally Posted by
I think I was one of the first to mention that the apparant way the skill worked would lead to more powerful crits. It seems I might be on some devs list ignore, or that was just not investigated further, because no one excpected it to crit that hard. Though the numbers were probably already all there, someone just had to add them up.
I know there were concerns, but I don't remember them being anything like with FAW. I remember there being a bit more hope that it would balance out alright. Maybe that's just me though
Torpedoes never have been the ideal weapon for Cruisers. BFAW worked great for Cruisers, since they maneuver slowly and really on plenty of beam arrays. Torpedo Spread is the weapon of Escorts and Science Vessels. For Science Vessel, they key advantage is that they don't need weapons power to gain high damage potential and spike potential now.
2-3 forward torpedoes would be easy enough to use on a Vorcha or Excelsior though. 2x Quantums would probably be ideal, since the the 90° arc would be a bit hard to maintain for more than 2 firing cycles without a gap. Heck, the default load on new cruisers is 4 torpedoes and 4 beams, but no one actually runs that. If TS were as bad as FAW then it would be showing up on a lot more cruisers.
Escorts use it, but they still aren't dropping cannons in favor of torpedoes. As a rule they still just have one launcher forward, or perhaps one front and one aft. There was a trend towards escorts with no torpedoes which seems to have reversed, but that's healthy IMO. Torpedoes should generally be good enough that most ships should mount at least one forward, and possibly one aft.
I think TS is pretty much a Science Vessel's weapon. You can load on the shield drains if you want to do everything yourself, or you just provide some random crits for your team alongside with all the crowd control abiltiies that make healers and DPS less effective.
Yup, my shield drain build always relied primarily on torpedoes. But I had real sacrifices to make, I just couldn't get good damage output and my spike potential was still not as good. Now it's better than ever - with a power that's thematically is more an AoE / crowd control power than a Spike power.
I agree with these.
I don't think it's bad that SVs can do damage, but I think TS goes a little overboard.
HYT from a SV wasn't bad, especially with a drain build. Basically I agree that TS needs a nerf, but I think making it function more like HYT (but with lower damage) would be sufficient.
(I kind of think that torpedoes other than Quantums need a little tweaking too, but it's the torpedoes themselves that need to be changed.)