Azura tactical sub-objective broken
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Join Date: Dec 2007
09-30-2011, 09:06 AM
It's worked for me consistently, but there's a catch that you have to watch if you have a turret team: if you engage that first group in any way (even a left behind turret or a boff stuck in one of those wall pylons, even a stray plasma fire on their beam in point) the tactical objective seems to be disabled. Make sure your turrets are gone and your boffs aren't screwing off when you go into engineering.